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Traveller-digest            Friday, 5 July 1996        Volume 1996 : Number 215

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: More questions about TNE
         2. Re: Ship Name and Deckplans
         3. Berths
         4. Coast Guard
         5. Re: INS Prefix calling ISS Suggestive (Traveller-digest V1996 #2
         6. Re: More questions about TNE
         7. Re: More questions about TNE
         8. Re: More questions about TNE
         9. Aliens in TNE
        10. Where to buy Sneeks and Geeks
        11. Re: INS Prefix calling ISS Suggestive (Traveller-digest V1996 #2
        12. No more virus ;/
        13. Imperial Involvement
        14. Translation
        15. Re: Imperial Involvement
        16. Re: No more virus ;/
        17. Re: More questions about TNE
        18. Re: Traveller-digest V1996 #190
        19. Re: Foss Art: Two Thoughts

----------------------------------------------------------------------

From: Larry Hadley <lhadley@knet.knet.flemingc.on.ca>
Date: Fri, 5 Jul 1996 11:38:35 -0400 (EDT)
Subject: Re: More questions about TNE

On Fri, 5 Jul 1996, Matthew Harelick wrote:
> 
> Did TNE introduce any new aliens into the Traveller Universe? 

   I _think_ the Schialli are new. They're water-critters native to
Aubaine, IIRC. (Nasty battle-suits, btw)

- -- DLH "Warhammer"                           lhadley@knet.flemingc.on.ca
   Traveller stuff for sale/trade.
   http://www.knet.flemingc.on.ca/~lhadley/Profile.html

"...I do my job the best way I know. I'll keep on doing that. If somebody
gets killed, OK. Nobody lives forever, and I don't have any friends on the
other end of the muzzle"
  - Danny Pritchard



------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Thu, 04 Jul 96 23:51:20 -0600
Subject: Re: Ship Name and Deckplans

On 07/03/96 at 04:07 PM,  shadow@krypton.rain.com (Leonard Erickson)
said:

>eris@pen.net (Eris Reddoch) writes:

Now wait a minute!  I asked the question, I didn't supply the
following answer. <g>

>> >Campaign Cartographer is a really great mapping program that comes
>> >with a Traveller Style Scout Ship.  It saves to BMP or PCX format,
>> >and makes wonderful maps.  

>So where do I get it, what does it cost, and what hardware/OS does it
>require? I can't easily use it if it take Windows, a 386, or VGA. On
>the other hand, if it supports DeskJet printers or even better, HP
>Plotters, then I'm *real* interested (I have a 7475A I'm not using
>for anything at the moment. :-)

To see what a deckplan looks like visit this site...
http://www.connecti.com/~broussa/

...it's David C. Broussard (broussa@connecti.com) home page.

Then visit...
http://www.profantasy.com/profant

...the company that writes Campaign Cartographer.  

>From the little I've seen so far, it looks really interesting.  I
dl'ed the demo today. I'll play with it this weekend.

Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: eris@pen.net (Eris Reddoch)
Date: Thu, 04 Jul 96 23:40:25 -0600
Subject: Berths

On 07/03/96 at 01:54 PM,  shadow@krypton.rain.com (Leonard Erickson)
said:

>Anybody have any comments? Or should I just polish it up, add
>drawings and send it to JTAS? :-)

My comment is, polish it and send it to JTAS!  It's just the sort of
thing that ought to be in there.


Eris
- -- 
- -----------------------------------------------------------
eris@pen.net (Eris Reddoch)    using MR/2 ICE #245
- -----------------------------------------------------------




------------------------------

From: Ron Dawson <rdawson@cgc.ns.ca>
Date: Fri, 5 Jul 1996 13:19:58 -0300 (ADT)
Subject: Coast Guard

Les Howie Wrote:
> Charles Pratt wrote
> 
> >The Coast Guard falls under the direct command of the Department of
> >Transportation (weird, huh)
> 
> Not really.  Coast Guard is also responsible for Navigational Aids --
> clearly a concern of DOT.  Canada Coast Guard was transferred from DOT to
> Fisheries and Oceans this year (I shall not speculate on why).

Related to navigational aids, there are also functions like icebreaking. 
As for why we were transfered, there were a number of reasons, but the
driving one is a rationalization of Marine resources and the resulting
costs savings.  There isn't going to be much left of Transport Canada
(DOT). 

> Question: Are there orbital navaids in traveller? Who maintains them --
> planetary authorities (Orbit Guard?), Starport Authorities?.  Also, in
> Canada (IIRC) Coast Guard coordinates search and rescue for Canada's SAR
> areas, even if other resourses (Navy, Merchant Ships, etc.) do the actual
> rescue.

The Canadian rescue coordination centres are staffed by both Department of
Defence and Coast Guard personnel.  We (the Coast Guard) do indeed
coordinate all marine SAR incidents.  As for resources, pretty well all
the air resources deployed will be military.  Most of the marine will be
ours.  

- - Ron

- --------------------------------------------------------
Ron Dawson
CANSARP Support,                       Search and Rescue
Canadian Coast Guard College,                Sydney N.S.
Phone: (902) 564-3660 x1345          Fax: (902) 562-6113
Email: rdawson@cgc.ns.ca  Pager Email: pageron@cgc.ns.ca
- --------------------------------------------------------


------------------------------

From: Arthur Green <ARTHUR@cclana.ucd.ie>
Date: Fri, 05 Jul 1996 17:37:45 -0400
Subject: Re: INS Prefix calling ISS Suggestive (Traveller-digest V1996 #2

>
>From: sudet@well.com (Glenn M. Goffin)
>Date: Fri, 5 Jul 1996 00:57:14 -0700 (PDT)
>Subject: INS Prefix calling ISS Suggestive
>
>>From: "Douglas E. Berry" <dberry@hooked.net>
>
>>A quick idea to throw out.. What is the proper "header" for an
>>Imperial Navy ship?  USS is used for the US Navy, etc..
>
>Didn't we just have this discussion a few months ago?  I don't
>think that we had consensus, but the following stick in my mind:
>
>INS Imperial Navy Ship
>ISS Imperial Star Ship or Imperial Space Ship (i.e., any
>non-navy ship registered to a member world of the Imperium);
>non-navy ships could also follow the conventions of their
>registry worlds:  ESS Efate Star Ship; M/V (I don't know what it
>means, but it looks cool); shipname Maru; etc. IISS Imperial
>Interstellar Scout Service ship
>
I've seen ISR somewhere (Imperial Ship(?) Registry -- was it part of 
the PBM?

Incidentally, M/V stands for Motor Vessel (hereabouts anyway). Now 
there's an idea: a diesel-powered starship. Anyone care to try 
designing one of those?

>- --Glenn
>


 - Arthur Green
   University College Dublin Computing Services
   Phone: +353 1 706 2456  Fax: +353 1 283 7077  Email: arthur@cclana.ucd.ie


------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Fri, 05 Jul 1996 09:47:33 -0700
Subject: Re: More questions about TNE

Larry Hadley wrote:

>    I _think_ the Schialli are new. They're water-critters native to
> Aubaine, IIRC. (Nasty battle-suits, btw)

YOu make me say ow ow ow!!  Ya that's thorally evil stuff.

Derek Stanley


------------------------------

From: "Stuart L. Dollar" <sdollar@goodnet.com>
Date: Fri, 5 Jul 1996 09:54:52 -0800
Subject: Re: More questions about TNE

On  5 Jul 96 at 8:28, Derek Stanley spewed:

> Stuart L. Dollar wrote:
> 
> 
> See my take has alway's been give me enough that I can use and after that 
> I'll take it myself, this way there's something non-canon about the 
> alien, all it takes is one mischevious player to peak through the book 

Granted...although when a lot of the canon is written to set up jokes 
about corn dogs...there's a problem.  If I want a book of humor, I'll 
look in the humor section of the nearest Waldenbooks...where I can 
get better and more humor for a lot cheaper than I bought Aliens of 
the Rim for...

> and say something and the aliens darkest inner secret is ruined forever. 
>  Ie. If a player read the Aslan source book and determined the Aslan 
> refuesed to fight between 4 and 5 on weekdays because it was tea time.  
> The'd use that to their advantage, if they just never saw the Aslan 
> between those times they might never figure out somethings up.

I don't think there are any such dark secrets.  Even if the players 
know the basic motivations of a race as a whole, they aren't going to 
know what the NPC's motivations are in the immediate context.  About 
the only 1 I can recall was the hints that the Aslan are a minor race...in the 
original CT module, later confirmed by DGP's Rats & Cats.  And if 
you've got a "mischievous" player digging through your sourcebooks, 
that's a different problem.  I do think that game companies need to 
be more careful labelling section for referees only though, as I've 
commented in the past.  

> I agree with you here.  I never had a problem with day triping across the 
> universe to adventure with the new resident alien.

My problem is that this is a main justification given for being vague 
about the Hivers and Ithklur...

I guess what I'm saying is that any GM with any imagination at all 
can come up with a half fleshed out alien.  Give me 1 that seems 
living and breathing and I'm a lot happier...

> I think aliens have a great potential for comedy, of course when I gm we 
> usually spend 1/4 of time with tears rolling out of our eyes from 
> laughing.  But beyond that aliens should never be humans in funny suits, 

Granted, it doesn't do to take yourself so seriously, but at the 
price that RPG supplements run nowadays, I want fairly hard 
information, not jokes about corn dogs...

> they're, well, alien.  But if you can't publish a book with a little 
> humour in it people are taking it to serously.  I've read the Digest 

As for me, I don't mind interesting and I don't mind humor.  Cliches 
and puns priced at $14, I do mind...

> Group Publications, "MT Vilani and Vargr" module, I don't know if there's 
> an earlier source book on this material but really it's so dry and stale, 
> I'd have looked at the author and said, nice try, the deatils are there 
> but can't you make it more interesting and less like a text book?

The Vargr yes, Vilani no...

I guess I didn't find it to be all that dry reading, but maybe others 
do...

Perhaps the best approach might be a dual approach.  Give a little 
bit of detail in something like the upcoming Alien volume...and give 
exhaustive detail on the major races in future supplements.  Some 
people like the detail of Rats & Cats or Bogs & Dogs, apparently you 
don't...  

I've seen a lot more complimentary comments about the DGP volumes 
than Sneaks and Geeks, on the list in the past though...even amongst 
TNE devotees...

Stu
"Violence is the last refuge of the incompetent" -Isaac Asimov, from "Foundation"
- -----------------------------------------------------------------------------------
This tagline brought to you by Big Ed's Taco Emporium, conveniently located next to
Bob's Pet Shop.
Stuart L. Dollar           sdollar@goodnet.com    

------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Fri, 5 Jul 1996 14:28:05 -0500 (CDT)
Subject: Re: More questions about TNE

On Fri, 5 Jul 1996, Stuart L. Dollar wrote:

> I usually see eye to eye with you but not on this one.  I have no 
> problem with somebody not fleshing out all the details of a universe and 
> indeed prefer it that way, but how do you portray an alien race if you 
> don't have a lot of detail about the race...

Stu,

I agree.  Give me lots o' detail on the background stuff.  I'll take it 
or leave it, change this and that, but if I had my druthers the starting 
point (the material provided by the publisher) would be comprehensive.


> Actually, as I recall, someone from GDW (maybe Dave Nilsen?) 
> explained their outlook on Sneaks and Geeks by saying that TNE wasn't 
> about being able to play aliens (other than Schalli, which is an inherent 
> contradiction).  They thought that the previous alien modules had 
> allowed players to gallavant all over the map in the other stellar 
> empires playing K'Kree, or Vargr, or such.  (I personally don't see 
> why this is a bad thing, but read on)...

Oh, God, no!  We don't want people getting outside of the published areas 
of the game setting!  Then people would stop buying our products!  That 
would be horrid! 

Ugh.  Instead of responding to the market and providing the desired 
material, they'd rather discourage people from pursuing a legitimate use 
of the far future setting.  Sigh.  I'm sorry to hear that was their policy.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: lewis@chara.gsu.edu (Lewis Roberts)
Date: Fri, 5 Jul 96 15:36:07 -0400
Subject: Aliens in TNE

Jeff Miller wrote that he was pretty disapointed that TNE didn't 
allow players to play aliens.  (I am paraphrasing, because I am
on a text terminal, and can't cut and paste)

Neither CT, or MT allowed players to be aliens, or at least didn't
have any rules about it.  YOu had to buy the Alien modules, where
they gave the rules for generating aliens.  I think GDW would have
released more books about aliens, except they went out of business.

I think IG is planning on releasing a book o.f Aliens, which hopefully
will be good.  

I had mixed feelings about Sneeks and Geeks, I liked the Hiver part,
I thought they presented them quite well.  It gave several different
view points, and the GM could pick the one  he most wanted, or 
thought was best.  The Ithklur kind of annoyed me with some of the 
jokes.  It wasn't that they were jokes, just that the refered to 20th
Century Americal life too much, of course I wouldn't have
understood any references to 11th Century Vilani life. :(

I thought their basic output was kind of intersting, really violent,
but without all the hate and rage that humans require to get violent.
They were violent because they liked it.  

Well enough rambling.
Lewis

------------------------------

From: lewis@chara.gsu.edu (Lewis Roberts)
Date: Fri, 5 Jul 96 15:39:10 -0400
Subject: Where to buy Sneeks and Geeks

Sword of the Knight is selling it.  THey sent along an order
blank with the latest copy of Taveller Chronicle. They have it for
$14, with $5 shiping and handling.
Sword of the Knight
2820 Sunset Lane #116
Henderson KY 42420
(502)-826-1218
USA

They also hve a web page, which I forget off hand, but most of the
Traveller web sites have a link to it.

Hope this helps
Lewis

------------------------------

From: Joseph "Chepe" Lockett <jlockett@io.com>
Date: Fri, 5 Jul 1996 14:26:58 -0500 (CDT)
Subject: Re: INS Prefix calling ISS Suggestive (Traveller-digest V1996 #2

Quoth Arthur Green:
> Incidentally, M/V stands for Motor Vessel (hereabouts anyway). Now 
> there's an idea: a diesel-powered starship. Anyone care to try 
> designing one of those?

Greg Porter keeps threatening to, over on the Beta list....  :-)

- ----------------------------*------------------------*------------------------
 Joseph L. "Chepe" Lockett  |"Nullum magnum ingenium | GURPS fan, Amiga user,
http://www.io.com/~jlockett | sine mixtura dementiae | Shakespearean scholar,
  Email: jlockett@io.com    | fuit." -- Seneca       | actor and director.

------------------------------

From: t01bpa@abdn.ac.uk
Date: Fri, 5 Jul 1996 21:58:23 +0100 (BST)
Subject: No more virus ;/

ok how about this

The hiver attacked our words and sent a sentient lifeform which infected
our computer sytems aboard our ships etc and have started to colinise
all our worlds.  

I bet they were behind it in the first place.


------------------------------

From: Hugh Foster <100326.446@CompuServe.COM>
Date: 05 Jul 96 16:59:09 EDT
Subject: Imperial Involvement

>> How many folks right now care *how* their UN representative is
appointed/elected/whatever? The Imperium doesn't affect everyday life *on
planet* much more than the UN affects everday life in most countries.  <<

I _like_ this comparison! The UN sort of bibbles about "above" nations,
interfering when "uber-laws" are broken (sometimes). What gives me the willies
is the idea of an Imperial economic overlordship similar to our gawdawful EEC
situation - faceless bureaucrats half a continent away handing down pointless
and badly-thought-out laws to screw up the way our country works. (They want to
stop us buying beer in pints! Aarrgghhh!). This on an Imperial scale could be a
real PC nightmare....

HWF


------------------------------

From: Hugh Foster <100326.446@CompuServe.COM>
Date: 05 Jul 96 16:59:07 EDT
Subject: Translation

>> It was rather surreal: they couldn't understand each other over half the
time, but I understood both of them clearly (discounting for drinks consumed)
and they understood me with no problems. <<

So maybe the electronic translator used by the IISS needs an extra mode setting;
"Normal/Merry/Pissed/Bombed" .....

HWF


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Fri, 5 Jul 1996 16:37:30 -0500 (CDT)
Subject: Re: Imperial Involvement

On 5 Jul 1996, Hugh Foster wrote:

> I _like_ this comparison! The UN sort of bibbles about "above" nations,
> interfering when "uber-laws" are broken (sometimes). What gives me the willies
> is the idea of an Imperial economic overlordship similar to our gawdawful EEC
> situation - faceless bureaucrats half a continent away handing down pointless
> and badly-thought-out laws to screw up the way our country works. (They want to
> stop us buying beer in pints! Aarrgghhh!). This on an Imperial scale could be a
> real PC nightmare....

You know, such standards-setting is very much a part of the real world, 
and, as you point out, often is bungled.  This would explain why the 
Imperium is still using silicon-based computers. ;-)  

"ISO (Imperial Standards Organization) Policy 5400, Section 435 clearly 
states that all computers must:
1) use silicon chips as their basis,
2) operate using the ISO-686 Processor as the main CPU, and
3) contain at least one communication channel capable of accepting data 
and running it as code without human intervention, and regardless of the 
logic behind such action."

This explains a lot! :)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Fri, 05 Jul 1996 14:51:50 -0700
Subject: Re: No more virus ;/

t01bpa@abdn.ac.uk wrote:
> 
>ok how about this
> 
>The hiver attacked our words and sent a sentient lifeform which infected
>our computer sytems aboard our ships etc and have started to colinise
>all our worlds.
> 
>I bet they were behind it in the first place.

Hey that's not fair.  I think we're more than capable of destroying 
ourselves with out any other help thank you very much.

Now which button do I push to send this???

BOOOOOOMMMM!!!!!

No...not that one...  8)

Derek Stanley


------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Fri, 05 Jul 1996 13:13:32 -0700
Subject: Re: More questions about TNE

Stuart L. Dollar wrote:
> 
> The Vargr yes, Vilani no...
> 
> I guess I didn't find it to be all that dry reading, but maybe others
> do...
> 
> Perhaps the best approach might be a dual approach.  Give a little
> bit of detail in something like the upcoming Alien volume...and give
> exhaustive detail on the major races in future supplements.  Some
> people like the detail of Rats & Cats or Bogs & Dogs, apparently you
> don't...

See this is where you're wrong.  I liked the detail, I didn't like the 
way it was presented.  Perhaps it was because I was in university at the 
time and I hated reading text books.  I think that if you're going to 
present material that is that serious you have to do something to lighten 
it up.  Humerous stories, things that happened when they were first 
encoutered, you don't have to do this, lets face it the people buying 
traveller supplements are reading them because they want to not because 
they have to.  I guess what I'm trying to say is detail is fine I like 
detail, detail with out substance (entertainment) is not.

When I went to university I had a number of Prof's.  Some, the ones who 
could liven up the class with personal tales, pictures and humor were 
extremely popular.  Hell it was damn near impossible to get into their 
classes and as a rule their students learned and remembered more of the 
knowledge they had been imparted.  Then there were those other Prof's the 
ones who took their disipline as if it were the most important thing on 
the planet, a course that if you didn't take god would cast you out of 
heaven and condem you to an eternity in hell.  These prof's had no 
stories, no pictures and nothing to relate about the subject other than 
dry facts.  These were the guy's who 1/2 the class was sleeping and the 
other have was putting the finishing touches on their suicide notes.

> I've seen a lot more complimentary comments about the DGP volumes
> than Sneaks and Geeks, on the list in the past though...even amongst
> TNE devotees...

I'm not saying GDW was right with "Sneaks and Geeks" and I'm not saying 
DGP was wrong with "Dogs and Bogs."  They both are extremely valid 
studies of alien races conducted by different people who wanted to 
emphasize different points.  And the both give you enough information 
that you could play the alien races involved.  Well with the possible 
exception of the Hiver's but they're just to weird anyways.

I think the only publication that should never have been put out was 
"Secret of the Ancients."  But that's a personal thing that involved 
destroying a really good traveller campaign.

Derek Stanley



------------------------------

From: jlindsay@direct.ca (James Lindsay)
Date: Fri, 05 Jul 1996 23:42:22 GMT
Subject: Re: Traveller-digest V1996 #190

On Fri, 05 Jul 1996 00:21:01 -0700, Derek Stanley wrote:

> James Lindsay wrote:

> >What about the Steyr AMR (Anti-Material Rifle)?  Weapon is 2m long, 20kg
> >empty, 1.2m barrel, 1,500m/sec muzzle velocity.  Ammunition is 15mm DS
> >5.5mm 36g flechette.  Effective range 1,500-2,000m.  40mm penetration at
> >800m!  Anybody willing to convert this little baby?
> 
> Sure, I've got time on my hands I'll see what I can whip up.  ammo is 
> 5.5x15?  Not very big must be just the bullet, you got dimensions on the 
> case?  5.5x?  Perhaps I can work it back from 1,500 mps...

I should have been a little clearer on the ammunition.  The fin-stabilized
flechette is 5.5mm in diameter and is fired in a discarding sabot with a
diameter of 15mm.  Barrel length is 1.2m and is not rifled.  Length of the
projectile is unknown, nor is overall weight of each round (the flechette
itself is 36g and made of tungsten).  Recoil is supposed to be equivilent
to a .358 sporting rifle.  The 40mm penetration at 800m is in "armour
steel".  Steyr also makes something called the 5.56mm Steyr ACR which fires
a 1.6x41mm flechette in a discarding sabt from a standard 5.56mm-style
cartridge.  It has a similar muzzle velocity.

The AMR is relatively new and is currently under evaluation in a number of
countries.  I found it in "Military Small Arms of the 20th Century-- 6th
Edition" by DBI books.  The AMR is actually listed in the Automatic Rifles
section and not in the section entitled Anti-Tank Rifles (this is scarey).
Its primary purpose is for the destruction of sensitive enemy equipment at
long ranges.

This is a pretty good book for those with an interest in modern battlefield
weapons.  It has an exploded view of a G11 on the front cover, right next
to an actual photograph of the weapon and its 4.73mm caseless ammunition.
According to the book, the G11 is currently in its 15th prototype stage and
nearing perfection.  This weapon is absolutely amazing!

------------------------------

From: Charles Pratt <tminus@u.washington.edu>
Date: Fri, 5 Jul 1996 17:35:30 -0700 (PDT)
Subject: Re: Foss Art: Two Thoughts

On Fri, 5 Jul 1996, Derek Stanley wrote:

> Charles Pratt wrote:
>
> >are numbers.  Instead of saying, "you estimate the ship at (big number)
> >tons displacement", I would rather be able to say, "take a look at this
> >picture.  This is you in your scout ship, and THIS is the thing with
> >which you wish to tangle."  It might just prolong character life (I play
> >with some real low watt bulbs now and again).
>
> "Are we going to allow those lousy Impies in their 1,000,000 ton
> Dreadnaught to intimidate us in our 200 ton far-trader?!?"
>
> "SIR NO SIR!!"
>
> "Then warm up the manouver drive's Mister Smee!  Ramming Speed!"
>
> I think I've GM'd these same players.  Although it takes a certian amount
> of moxie to try something like this, it also takes a certian lack of
> brains.
>
> Derek Stanley

No kidding.  I think it would be really nice to be able to show
large-as-life, just how big that Imperial Navy Battle Group really is.

- -----

        "Life is a disease of matter." --- Johann Wolfgang von Goethe
        Charles Pratt tminus@u.washington.edu -- when in doubt, sail.
   "And on the eighth day, the Army Corps of Engineers changed everything."


------------------------------

End of Traveller-digest V1996 #215
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